Here’s Nathan Hubsch’s final project from UAT’s beginning Environment Modeling course. In this project they had to work through several earlier staged projects including box modeling furniture and equipment, designing modular environmental pieces such as walls, floors and ceiling components, and export and construct a functional game environment within the UDK game engine with basic mood lighting applied. There are no textures applied during this project (unless the students wanted to work ahead, as they would normally carry these assets forward into the next Game Texturing course). Link to this post!Related PostsUAT Professors Rock Coding Seminars at the Great Arizona...
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