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Students Learn 3DS Max by Modeling Racetrack

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This is Devin Sherry’s results from the racetrack midterm assignment from the beginning Environment Modeling course. Because this is the first intro to 3DS Max and modeling environments for students most of this class does not get into texturing until the next course (which is all about texturing and UV mapping). Devin had some prior knowledge using the UDK game engine though, so he was able to take his models and environment from the midterm project and put them into a playable track.

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